Tuesday, 14 August 2012

Gem Shader Testing


While looking up how to best render the crystals that will be present in the game, Avi directed my attention to a user-created custom diamond shader for unity, which gives a nice translucent, glossy effect to the mesh that it is used on.
After receiving the plugin from Avi, I imported it into the game project and applied it to some of the in game objects to see how it would look.



It looks nice so far but will probably look more appropriate on the crystals once they're added to the game level.

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