Starting to block out some parts of the body but focusing on certain parts.
After I block out basic shapes and volumes I started adding more detail into it!
Adding more limbs and detailing them, every part of the body is a different mesh so it can be parented to another for easy non-rigged animation or if the animator wants to add a skeleton it's very easy to bind the meshes on the skeleton!
We were not really happy with the overall shape of the head, seemed too friendly for a final boss, so we started experimenting with various designs. The one on the center looks more threatening than the one on the left side of the screen.
Final small adjustment on the legs, rotated to the sides to make it look a bit more different than the Mini Tumbler!
Model available online for 3D viewing at:
http://p3d.in/UkxnH
http://p3d.in/UkxnH
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