Hi! This is the Production Blog for the Game The Knightside Chronicles: Caruso's Journey. The aim of this blog is to allow the team to share ideas and content for the production of the game as well as discuss anything pertaining to the game and its production process to be available for later assessment.
Monday, 27 August 2012
New build
New build's up in the weekly builds folder in 27/08/2012
New features:
+ Shooting [press X to shoot, currently using placeholder projectile]
+ Mini tumbler hit detection [will detect when you shoot it]
+ Mini tumbler control modifications [now affected by gravity and can ascend/decend slopes]
+ Mini tumbler death sequence [shoot 5 times and it'll die]
+ Fully-functioning pause [Finally! even works in mid air! :D]
+ Fixed jump animation issue
New problems
- No air control while boost jumping [you'll keep travelling in the same direction, even after boost jumping til you land, try it and see for a better explanation]
- boost dash vector problem [doesn't work properly, looking into it]
I'm going to look through the mechanics doc again to see what rift attack stuff I think I can implement without the models.
Labels:
Josiah,
Programming
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