Showing posts with label Caruso. Show all posts
Showing posts with label Caruso. Show all posts

Thursday, 20 September 2012

Final Animations

After a LOT of trouble and time I got some animations that will work [and I think they're far better than the temporary ones I made before using bvh files acquired from the Internet]. I decided to just hand-key the animations because I ran out of time to edit the mo-cap data to be usable in the engine...


These were very quickly done so not the best quality animations but they will have to do with such little time left.

Tuesday, 4 September 2012

Caruso Textures

Caruso is almost completely textured but may need a little extra touching up from Nell if there is time because there are a few changes that Cullan would like applied to the mask. Also, I didn't have time to come up with a proper design for the vambrace so it is blank right now - would probably re-do it later with a similar aesthetic to the weapons.

The diffuse map:


Occlusion:


Normals


Screenshots taken from Maya after the normals and colours were added. I think he looks pretty good (even if no one gets to see his face)





The mask [so far] from different angles. I don't think there is enough time before the deadline to apply any alterations but this is likely to change/improve at some point.




Wednesday, 22 August 2012

Mudbox Sculpting

The texturing process took far too long and is still in need for a few extra details but the cloth folds definitely add a lot of character to the base which looked very simple before. Hopefully this will translate well when the normal map is rendered out and applied to the mesh in Maya.




Some very basic and rough colours added to the mesh (using Nell's concept art as reference) - the paint layers will be extracted and re-painted in Photoshop to add more interest and make it tidier.


Thursday, 16 August 2012

UV maps for Caruso

The UV map is done so Caruso is ready for texturing. Thanks to some tools that Avi informed me of the entire process was actually quite enjoyable and far easier than the methods I used to use! 


Wednesday, 15 August 2012

Finished Caruso Base Mesh

Caruso's base meshes. The Nude version was modelled using Nell's reference images and will be used to get the right body shape for the clothed version of Caruso - the head is reused from the nude Caruso mesh.


The clothed version using Nell's concept art to base it on. After some feedback from Cullan and a few creative decisions we decided to go for a vambrace on his left arm with a rolled up sleever but made the coat's collar/lapels symmetrical because it was agreed it looks better this way.