Hi! This is the Production Blog for the Game The Knightside Chronicles: Caruso's Journey. The aim of this blog is to allow the team to share ideas and content for the production of the game as well as discuss anything pertaining to the game and its production process to be available for later assessment.
Sunday, 10 June 2012
Timekeeping System test environment
Here's the early timekeeping system test environment(doesn't look very pretty atm)
I've removed the 'beat' text which would appear when the player presses the action button at the correct time and instead, have the game increment a beatsHit variable, which will track how many beats the player has consectutively hit, and act as the combo meter. Missing a beat resets this to zero.
I've also just sorted something which would stop people from being able to spam the action button and constantly have it confirm the beats
Here's a guide on what the numbers in the top corner refer to:
* Elapsed time in seconds
* Elapsed number of beats
* Number of consecutive beats hit (resets to 0 on a miss)
Controls
left ctrl = action button
wasd/d-pad = move
The test environment build is playable here:
http://jal-design.com/projects/Knightside/Scrap/Timekeeping%20test/WebPlayer/WebPlayer.html
Labels:
Josiah,
Programming
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