Sunday 10 June 2012

Timekeeping System test environment


Here's the early timekeeping system test environment(doesn't look very pretty atm)
I've removed the 'beat' text which would appear when the player presses the action button at the correct time and instead, have the game increment a beatsHit variable, which will track how many beats the player has consectutively hit, and act as the combo meter. Missing a beat resets this to zero.
I've also just sorted something which would stop people from being able to spam the action button and constantly have it confirm the beats


Here's a guide on what the numbers in the top corner refer to:
* Elapsed time in seconds
* Elapsed number of beats
* Number of consecutive beats hit (resets to 0 on a miss)

Controls
left ctrl = action button
wasd/d-pad = move


The test environment build is playable here:
http://jal-design.com/projects/Knightside/Scrap/Timekeeping%20test/WebPlayer/WebPlayer.html


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