That's a very early concept art for Caruso's Mask. At the beginning we wanted to have a respirator and some sort of Venetian mask aesthetic into it.
The crystal at the forehead would work as a visual indicator for the player's HP (hitpoints) using a color palette, Blue = full HP,Green = little damage taken
Yellow = half HP reached
Orange = Low HP
Red = HP are critically low
This is how the mask looks like in 3D
We decided we didn't like the look of this mask and continued brainstorming.
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