Tuesday 26 June 2012

Test Environment 3rd Update


This past week, I've been busy adding several features to the test environment for the game.

What's new in this build:


modified character control scripts (probably not immediately noticeable)
Rift mode activation - Hold RT to use Rift Mode. a text label in the top middle of the screen will indicate if you are in rift mode or not
Boost Jump (grounded) - Press A on beat while in Rift Mode to use boost jump instead of the standard jump (Jump apex + air time + potential jump distance increased)
basic Boost Jump test platform - Try jump between the platforms with regular jump, then with boost jump to see the difference between the two.
modified timekeeping system - The metronome now sounds on every 4th beat instead of every beat. The detection window on each beat has also been tightened a bit.
music layering - This is still in the build but not really used. To manually add each additional layer of music, tap LB then wait around 3 seconds while the next layer fades in.
Xbox 360 controller support.

The latest build will be available in the team dropbox folder (not online) due to the size increase after adding the audio

No comments:

Post a Comment

Note: only a member of this blog may post a comment.