I finished animating the Giant tumbler which is going to be the boss for our first level! (animation can be viewed here ) I didn't use a rig or a skeleton for this animation, I just parented the individual pieces together and animated them one by one. I figured this was the best way to go since I don't have experience in rigging in Maya, so I didn't want to waste time on learning how to rig the mesh. After a talk with Lee and Josiah I figured it's the way to go since there will be no problem importing the animations in Unity.
The best way to do the animations for the game, is to have all the animations in the same timeline, to do this successfully I had to make sure that at the end of each animation all of the limbs would be at the same place so it can loop perfectly.
The animation video feature the following: Idle animation, 2 attack animation, a special attack animation and a walking cycle.
The best way to do the animations for the game, is to have all the animations in the same timeline, to do this successfully I had to make sure that at the end of each animation all of the limbs would be at the same place so it can loop perfectly.
The animation video feature the following: Idle animation, 2 attack animation, a special attack animation and a walking cycle.
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