Wednesday, 12 September 2012

Testing the Game Level



I finally got my hands on an X-box 360 controller and started spending more time into testing the builds Josiah made at home. 

There were some minor issues here and there but nothing we can't handle with proper communication.




The biggest problem was that the jumping height was lower than anticipated, I designed the level so that Caruso can cover 8 maya units whilst jumping both in height and in length. As the image shows, jumping in height was a bit of an issue, now Caruso jumps approximately between 4.5 and 4.8 units. That's not really a problem. it can be countered by fixing the level.



The main idea of the jumping trajectories was this:



Basically this image means that Caruso can jump the same distance in length and height. The fact that this didn't work is a happy accident really, because as it is the jumping distances seem very natural, if it was any different I feel it would look very weird.

Overall the game seems to be working great. platforming works just fine. After some tests we nerfed (In video gaming a Nerf is a change to a game that reduces the desirability or effectiveness of a particular game element) down the distances of Boost Jumping and Boost Dashing as well as the amount of Boost Jumps available with a full bar. We decided to make those nerfs because if the player made two boost jumps in a row and a boost dash, he was able to jump across the path, rendering the platforming bit useless and a waste of time.

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