I finally got my hands on an X-box 360 controller and started spending more time into testing the builds Josiah made at home.
The biggest problem was that the jumping height was lower than anticipated, I designed the level so that Caruso can cover 8 maya units whilst jumping both in height and in length. As the image shows, jumping in height was a bit of an issue, now Caruso jumps approximately between 4.5 and 4.8 units. That's not really a problem. it can be countered by fixing the level.
The main idea of the jumping trajectories was this:
Basically this image means that Caruso can jump the same distance in length and height. The fact that this didn't work is a happy accident really, because as it is the jumping distances seem very natural, if it was any different I feel it would look very weird.
Overall the game seems to be working great. platforming works just fine. After some tests we nerfed (In video gaming a Nerf is a change to a game that reduces the desirability or effectiveness of a particular game element) down the distances of Boost Jumping and Boost Dashing as well as the amount of Boost Jumps available with a full bar. We decided to make those nerfs because if the player made two boost jumps in a row and a boost dash, he was able to jump across the path, rendering the platforming bit useless and a waste of time.
The main idea of the jumping trajectories was this:
Basically this image means that Caruso can jump the same distance in length and height. The fact that this didn't work is a happy accident really, because as it is the jumping distances seem very natural, if it was any different I feel it would look very weird.
Overall the game seems to be working great. platforming works just fine. After some tests we nerfed (In video gaming a Nerf is a change to a game that reduces the desirability or effectiveness of a particular game element) down the distances of Boost Jumping and Boost Dashing as well as the amount of Boost Jumps available with a full bar. We decided to make those nerfs because if the player made two boost jumps in a row and a boost dash, he was able to jump across the path, rendering the platforming bit useless and a waste of time.
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