Purpose
In order to define our user target and have a better idea of what
gamers would expect, we decided to create a survey that we would send to our
friends and acquaintances.
The survey was created with Google docs using a form, this really
complete tool allow to create a simple but efficient survey and also provides a
nice summary of all responses received.
The survey was available for a period of 2 weeks after which it was not
accessible anymore and all the data were gathered and analysed. In total, 56 persons
took this survey.
Analysis
It was completed by a majority of male (68% to be precise) which more
or less represent the gaming community all over the world where we can assume
that out of 3 gamers only one is a girl.
We could also argue that the survey was well representative of the
gaming community in terms of age range as 84% of the interviewees were between
21 and 30 years old, with 7% being less than 21 years old and 9% aged between
31 and 40 years old.
The majority of the interviewees play games less than 2 hours a week
(38%), while 25% would play between 2 and 5 hours a week, 16% between 5 and 10
hours a week, 18% between 10 and 20 hours a week and only 4% would play more
than 30 hours a week.
When ask to rate how much they enjoy video games on a scale from 1 to 5
(1 being not at all and 5 being a lot), 9% of the interviews gave a rate of 1
or 2. While 79% gave a rate of 4 or 5.
It is also interesting to look at the platforms the interviewees are
playing on as 70% of them play on PC, 48% on smartphone, 39% on PlayStation 3,
34% on Xbox 360, 30% on Nintendo Wii, 23% on Nintendo DS or 3DS, 20% on Social
Networks and only 5% on PlayStation Vita.
To summarize it means that the majority will play games on their PC
rather than on a console or portable device.
In terms of favourite genre, 25% of the interviewees will prefer to
play an Action/Adventure game and 23% a RPG, while 14% would play a FPS, the
rest being divided amongst the several other genres.
We have also asked our population to rate the importance of the story
to their gaming experience and 71% of them deemed the story very important to
their gaming experience.
We also wanted to know if gamers enjoy watching/reading cutscenes and
character dialogues and 75% of the interviewees stated that they do.
However when asked more precisely what kind of cutscenes they enjoy the
most, 36% mentioned that they would prefer short but frequent cutscenes, 21%
said preferring long but less frequent cutscenes, 18% would prefer a lot of
movie-like cutscenes and 5% said that they would prefer no cutscenes at all
while 20% mentioned that they actually don’t mind either way.
In order to have a better image of our population, we wanted to know if
they played any game of the Devil May Cry franchise as it is one of the games
we are getting our inspiration from. It is important to note that Devil May Cry
is a game where the player is not able to move the camera as such the freedom
of movement is reduced and the general experience of this game can be impacted.
Unfortunately for us, 52% of our population actually never played a
Devil May Cry game, however from the remaining 48%, 29% did not deem the lack
of liberty an issue and probably enjoyed the game.
As the gameplay of the game we are developing is based on the music, it
was also important to know our population’s feelings towards music in general.
From the survey, 86% of the interviewees considered themselves music
enthusiast.
We also asked them to rate the involvement of music in their life on a
scale from 1 to 5 (1 being a little and 5 a huge involvement), and 71% of the
population gave a rate of 4 or 5, while 7% gave a rate of 1 or 2.
In order to quantify the importance of the music in a video game to a
user, we asked our interviewees if they were paying attention to the soundtrack
while playing games and 37% of them replied that they always do, 30% said often
and the rest said that sometimes they do.
As the game we are planning to develop is based on music, other
inspirational games are RockBand and Guitar Hero; therefore we asked our
population if they ever played such games and thankfully 75% of them actually
did.
So we asked these candidates what was the element they enjoy the most
about these games, as such we found out that the soundtrack is the element they
enjoy the most followed closely by the gameplay.
We ended this survey with an open question to know if the interviewees
would play an adventure game where the music plays an important role and is
inherent to the gameplay to find out the interest they could have towards the
game we are developing.
We found out that most of the interviewees are really interested in the
concept but are concerned how well this gameplay will work.
Conclusion
From this survey, we came up with several conclusions that will help us
design our game and hopefully go to the right direction in order to satisfy our
users and provide them with a more enjoyable experience.
First of all, we have to keep in mind that video games are also popular
amongst girls; as such the design and gameplay should be appealing to them as
well.
Also according to the population of our survey, but also according to
nowadays technology, we have decided to develop the game for PC beforehand,
however we will use the Xbox 360 controller as gamepad as it is used in almost
every PC games and suits the type of game we are willing to create. It means
that we could also release a Xbox 360 version of the game later on and probably
a PlayStation 3 version as well.
Our population also confirmed that Action/Adventure is a very popular
genre, if not the most popular. This fact will give our game the edge and play
in favour to its notoriety and success.
Regarding the experience, the interviewees clearly showed that the
story is an important factor in regards to enjoying a video game and that it
should definitely not be neglected; however the story should be conveyed nicely
and the cutscenes should not be too heavy or too long. Our population is in favour
of frequent but short cutscenes.
Our comparison with Devil May Cry also helped us decide of a better
design solution, the issue encountered in the Devil May Cry franchise is that
it is a 3D game where the user cannot control the camera; however the camera
gets the action most of the time from a ¾ perspective allowing the user to see the
character, the enemies but also the ground, which is very important for platforming
sections. The fact that the camera is fixed can make it difficult for the users
to see enemies that will be in specific areas of the stage and impact the
experience.
However from the survey, the interviewees did not see this factor as an
issue, meaning that for our game we could decide to give total control of the
camera to the user or cleverly place the camera like in Devil May Cry.
Furthermore, we were able to gauge the interest people had in music but
also the importance they gave to video games’ soundtrack, which also confirm
the viability of our idea.
Most of our interviewees had already played a game such as Guitar Hero
or Rockband, games where the user has to follow the rhythm of the music in
order to get a better score and trigger new events.
Finally through our open final question, we realized that people could
definitely be interested in our idea; however we would have to make sure that
the soundtrack is of quality but also that the gameplay makes sense but would
not be too difficult so any player could give it a try.
The interviewees also mentioned their concern regarding the repetitiveness
of such gameplay, as they hope that the game could be played smoothly without
having to be overly concentrated on the music.
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